Empire and RevolutionTrade, Economy, and SupplyTrade and economy are difficult things to model in a game accurately. Especially so if you want to model trade across a long historical…8 min read·Apr 15, 2023----
Empire and RevolutionChatGPT and Procedural WorldsAfter a long hiatus of 1–2 years I’ve started revisiting the procedural campaign map. I had shelved the project because at the time I…6 min read·Feb 5, 2023----
Empire and RevolutionEmpires and Revolution: Performance, AIIts been around 5 months since my last blog post. Much of the delay has been simply because my personal life and work has been somewhat…3 min read·Oct 29, 2022----
Empire and RevolutionVictoria 3 ReviewMy very first blog post was regarding the announcement of the game. Its hard to believe in 1.5 years the game is out and playable. I’m glad…4 min read·Oct 29, 2022----
Empire and RevolutionJune 2022First of all, I’ve created a patreon site: https://www.patreon.com/empire_and_revolution which I intend to use as a small fund to measure…4 min read·May 31, 2022----
Empire and RevolutionEmpire And Revolution: Caracoles and DragoonsWith the development of the pistol there arose a new kind of cavalry. One that could use speed to fire point-blank into enemy infantry…5 min read·Apr 3, 2022----
Empire and RevolutionFeb Update: Empires and RevolutionsBattalion Orders and High-Level AI Updates4 min read·Feb 19, 2022----
Empire and RevolutionDec Update: Empire and RevolutionAs the armies of European warfare became larger and more complex, there arose a need to reduce these masses into more manageable levels of…4 min read·Dec 11, 2021----
Empire and RevolutionFall Update: Empire and RevolutionStill working… not much broad features to expand on. Lots of small features to work on. There’s always the danger of scope creep but I…3 min read·Oct 15, 2021--1--1
Empire and RevolutionGrid-based tactical decisionJustifying why real-time tactical battles should be grid-based when reaching a certain level of scale6 min read·Aug 5, 2021----